AI Insights · Timothy · July 2024
Top 5 Cooking Games on iOS in Austria: Q2 2024 Performance
Discover the performance of the top 5 cooking games on iOS in Austria during Q2 2024, covering downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 cooking games on iOS in Austria showcased varying trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance:
Pizza Ready!, published by Supercent, Inc., experienced fluctuations in both downloads and revenue. Downloads peaked at 2.1K in mid-April and saw a dip in late April to 1.2K, stabilizing around 1.6K towards the end of June. Revenue showed a similar pattern, with the highest weekly revenue being $198 in early April and the lowest at $82 in late June. Weekly active users peaked at 3.2K in late April and declined to 2.4K by mid-June, ending the quarter at 2.8K.
Cooking Fever: Restaurant Game by Nordcurrent UAB maintained a steady performance. Downloads fluctuated slightly with a peak of 773 in mid-May and a low of 493 in early May. Revenue peaked at $1.2K in mid-April and dropped to $645 by mid-June. Weekly active users remained relatively stable, starting at 5K in early April and ending at 5.2K in late June.
Good Pizza, Great Pizza from TAPBLAZE saw a positive trend in downloads and active users. Downloads increased significantly from 323 in early April to 818 in mid-May, although they slightly dropped to 538 by the end of June. Revenue peaked at $175 in mid-June. Weekly active users saw a substantial increase from 1.6K in early April to 2.6K in mid-May, settling at 1.9K by the end of June.
Fill The Fridge!, published by Rollic Games, saw varied performance across metrics. Downloads peaked at 803 in early April, dipped to 238 in late April, and recovered to 561 by the end of June. Revenue had its highest at $52 in late April and lowest at $4 in early April. Weekly active users were highest at 3.5K in early April and lowest at 2.2K in mid-June, ending the quarter at 2.7K.
Gossip Harbor®: Merge & Story by Microfun Limited demonstrated strong revenue performance, peaking at $6.4K in mid-June, with a notable high of $7K in late May. Downloads were modest, peaking at 645 in late May and dropping to 183 by the end of June. Weekly active users showed a peak of 2.5K in late May, with a slight decrease to 2K by the end of June.
These insights are sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.